One of the major themes we aimed to protect during development was vulnerability. To achieve this, we worked within VR's restrictions and invited guests to lie down for the entire trip, experiencing five phobias, each tied to a season in the anthology.
Using the HTC Vive and Unreal Engine 4, we visualized five primal fears and attached them to each of the five seasons of AHS. A fear of heights, claustrophobia, burning alive, clowns and falling anchored each sequence as we took Comic Con goers through a completely new and visceral experience.
client: FX Networks ███ created at: North Kingdom █ role: creative direction, art direction, design, script development, sound design ██ 3D and animation: Groove Jones ███ character modeling and rigging: Alex Henry w/xxArray™